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1. Sticky:[November] Introducing the Porpoise - in Upcoming Feature and Change Feedback Center [original thread]
Nice, but I think it needs to be able to fit a smarter version of smartbombs, instead of drone bonuses. The smarter smartbombs should only hit targets which are red to you, and thus usable in high sec. The primary killers of mining ships are play...
- by Sizeof Void - at 2016.10.04 18:35:39
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2. Sticky:[November] Orca Changes - in Upcoming Feature and Change Feedback Center [original thread]
Love it, but isn't it maybe a tad bit OP? I'm pretty sure that it could solo run most L4 missions AFK, with that amount of drone damage, coupled with that much tank. And, with the bonused tractor range/speed, extra highs and large cargo hold, it...
- by Sizeof Void - at 2016.10.04 18:23:23
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3. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
I'd like to see mining ships get a bonus to fit and use large smartbombs. Plus a fix to smartbombs to actually make them "smart", when used in high-sec, so that they only hit targets which are actively attacking you. This would make it possible f...
- by Sizeof Void - at 2016.08.26 11:30:34
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4. Station/citadel warehousing and docking fees - in Player Features and Ideas Discussion [original thread]
Now that we have player-owned citadels, CCP should add warehousing and docking fees to NPC stations and citadels. Warehousing fees would be charged to players for storing items in the station/citadel hangers, on a monthly basis, based on the valu...
- by Sizeof Void - at 2016.07.04 09:54:36
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5. Suggestion for combatting market & spam bots - in Player Features and Ideas Discussion [original thread]
Both market bots and spam bots can often be detected by the frequency with which they either update market orders or post messages in local, respectively. Therefore, it should be possible to simply count how many updates/post are being made, with...
- by Sizeof Void - at 2016.07.02 23:23:32
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6. Announcement:June release 118.6 - Issues - in EVE Information Portal [original thread]
The button to disable the ship docking animation seems to be missing. There are buttons to disable a variety of unnecessary features, such as camera shaking, so I'm assuming that the missing button in this case is a bug.
- by Sizeof Void - at 2016.06.29 22:21:34
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7. Announcement:June release 118.6 - Issues - in EVE Information Portal [original thread]
When I zoom the camera out while in space, then dock/undock at a station, I have to zoom the camera out again - ie. it resets everytime I dock/undock.
- by Sizeof Void - at 2016.06.29 22:09:57
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8. Announcement:June release 118.6 - Issues - in EVE Information Portal [original thread]
Fonts in Scope Network panels on Character Selection screen are too small to be read easily, particularly the descriptions of the challenges/events. I was actually looking forward to these events, but, inasmuch as I can't even read them, I'd now ...
- by Sizeof Void - at 2016.06.29 21:07:28
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9. Sticky:Dev blog: Building your Citadel, one block at a time - in EVE Information Portal [original thread]
Regarding the Palatine, has there been any thought/discussion as to creating some logical in-game reason as to why there can only be one of them at any given time? If not, I'd suggest something like this: The Palatine is powered by an ancient J...
- by Sizeof Void - at 2016.04.16 06:43:50
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10. Sticky:[Citadels] Supercarriers - in Upcoming Feature and Change Feedback Center [original thread]
Inasmuch as supercaps will be able to dock at the new XL citadels, I suggest that all ships which are undocked when logged off should always remain in space, rather than disappear into an other place, where they are both undetectable and invulnera...
- by Sizeof Void - at 2016.04.16 06:11:26
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11. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
I saw this in an old South Park episode, "Make Love, Not Warcraft". I remermber Cartman had a similar plan about grinding 2 XP per boar. Perhaps, CCP Rise has now become CCP Cartman? lol :D
- by Sizeof Void - at 2016.04.09 02:19:17
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12. Sticky:[March] Damage Module Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
I don't see any advantage to using Meta 0 over Meta 1 versions on this spreadsheet. Did I miss something here? Price, maybe? So, if you are assuming that Meta 1 versions are going to cost more than Meta 0 versions, then you also better take a loo...
- by Sizeof Void - at 2016.02.18 01:34:43
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13. Jita: Live Market Update - Skill Injector Prices Crashing - in EVE General Discussion [original thread]
Chasida wrote: Well that was an astronomical amount of ISK used!! With a return of only 150 000 skill pr Injector, you have used 677 + 176 = 853 Injectors = roughly 597 BILLION ISK!!! And for those 597 BILLION ISK!!! you got roughly 2 741 day...
- by Sizeof Void - at 2016.02.12 03:26:10
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14. Jita: Live Market Update - Skill Injector Prices Crashing - in EVE General Discussion [original thread]
Imalia Bloodlines wrote: Since this is a thread about speculations, let me ask, should I sell now my injectors or wait a bit? Buy/sell order prices will eventually converge to roughly 0.54-0.56 PLEX, since SP and extractor costs are tied to PL...
- by Sizeof Void - at 2016.02.12 03:09:27
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15. Jita: Live Market Update - Skill Injector Prices Crashing - in EVE General Discussion [original thread]
iBLACK MAMBA wrote: Ria Nieyli wrote: And in the same vein, yesterday was the first time people could buy SP piecemeal like this, so there was a huge demand boom. This is a one-off event, never to be repeated. You say that reduction in su...
- by Sizeof Void - at 2016.02.10 09:45:34
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16. Citadel market speculation - in Market Discussions [original thread]
So, with the new Citadels fast approaching, what will be the impact on the market? My 2 cent guess is that there will be a huge spike in the demand for minerals, in order for everyone to build enough Citadels to replace all of their existing POSe...
- by Sizeof Void - at 2016.02.09 10:09:41
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17. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Tristan Agion wrote: Hence, we may never see prices below 0.54 PLEX. It isn't likely to go much above this price, either. SP farming will be a completely risk-free, passive activity, which most players will be able to easily do (Cybernetics ...
- by Sizeof Void - at 2016.02.09 09:52:09
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18. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Well, on the plus side, since the price of extractors has been announced, there now isn't much reason for anyone to rage and unsub. Since the price of injectors makes them a suboptimal choice, in terms of SP per ISK or per PLEX, most players shou...
- by Sizeof Void - at 2016.02.08 20:06:15
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19. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
With the given cost for extractors, it looks like the cost of injectors will figure to be around 0.55 PLEX cost, on market. At that price point, I rather doubt that this new feature is going to benefit noobs, who are probably going to be unlikely...
- by Sizeof Void - at 2016.02.08 08:32:41
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20. Sticky:[February] Wreck Hitpoint Rebalance - in Upcoming Feature and Change Feedback Center [original thread]
An odd change... I'd have argued to make wrecks easier to kill and also to shorten the amount of time they last in space. The servers have to keep track of all of this space junk, so making wrecks go away faster helps to reduce the server load. A...
- by Sizeof Void - at 2016.02.02 19:32:16
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